Your first chess tournament!
Welcome! Whether this is your first tournament
or you’ve been here before, we hope that you may find the following information
helpful…
Scholastic chess tournaments can be a lot of things—exciting, fun, stressful,
challenging, a great way to meet new friends—are just some of what a tournament
can be. If you are new to scholastic chess, understanding how things
work will help you enjoy the event rather than wandering about, wondering
if you’re doing the right thing.
The Gilbert Parents Chess Association (GPCA) is a group of “chess parents”
who’ve gotten together to help support, promote, and grow scholastic chess
in Gilbert and surrounding areas. We’re an all volunteer, non-profit
organization (by the way, we could always use more volunteers…). A
big part of what we do is sponsor six scholastic chess tournaments during
each school year. What follows is some information on how
scholastic chess tournaments work:
RATINGS
The GPCA tournaments are all “rated” tournaments. Rated means that
all games played will be submitted to the United States Chess Federation
(USCF) for rating. The rating system is a statistical and probability
theory based method for establishing the strength of chess players.
Ratings can range from 100 (for someone who knows how pieces move, but moves
them randomly) to over 2700. A rating above 2000 is considered “expert”,
over 2200 “master”. The basic theory of the USCF's rating system is that
the difference between the ratings of players is a guide to predicting the
outcome of a contest between those two players. Ratings are useful for organizing
tournament sections, and for comparing player strengths. The greater
the difference between two player’s ratings, the greater the odds are that
the higher rated player will win. It takes 25 rated games to establish
a rating, although a “provisional” rating will be calculated after just four
tournament games. In the 25 game provisional period, a player’s rating
can fluctuate greatly. Once they establish a rating, the amount of
change tends to slow. Ratings are published every other month by the
USCF in what is called a “rating supplement”. The rating from the most
recent rating supplement is used in the tournament to rank the player, and
establish the first round matches. In addition, the USCF calculates
new ratings weekly or bi-monthly and publishes these ratings on their web
site at www.uschess.org. Weekly updates however, are not used in tournament
pairings.
PAIRINGS
All of the GPCA tournaments use what is called the Swiss System for establishing
the games. In a Swiss tournament, each player will play in every round—there
is no “elimination”. (An exception would be if there were an odd number of
people entered in a section. Since it takes two people to play a chess
game, with an odd number of players, one person in the section will receive
a full point “bye”—they will get a point without playing anyone.).
Players will also not play anyone from the same team (school) or play the
same player twice in the same tournament.
All of the pairings—or deciding who plays whom—is decided by chess pairing
software. It’s complicated to explain, but the pairing software considers
the player’s rating, whether they need to play black or white, if they’ve
played an individual already in the tournament, and how many points they
have in the tournament. Using these considerations (and more!) the
software pairs players for each round. These pairings are then posted
on a wall, so the players will know who they are playing, what color they
are, and which board to play at (designated by a board number). Often
times you will hear an announcement “PAIRINGS ARE UP!” and there will be
a mad rush of kids to the postings. Everyone just needs to be patient
in getting their pairing, the round can’t start until every player is at
their board.
There are other pairing methods in addition to the Swiss system—round robin
(everyone plays everyone else) and quads (groups of four playing a round
robin)—are the most common.
POINTS
Points are awarded based on how the players do in each round. A win
gets one point, a draw (tie) gets a half a point, and a loss gets zero points.
In a four round tournament like the GPCA runs, a maximum score would be 4
points, a minimum score would be zero points. Points are what determine
how the players place in the tournament, and what awards are received.
In GPCA tournaments, we give trophies to 5th place. Medals are awarded
to anyone getting three points (if they don’t get a trophy). If a player
does not win a trophy or medal, they will receive a participation ribbon.
Other tournaments have different award structures (including cash to some
places), but they all use the point system. Where more than one person
has the same number of points (very common), then statistical tiebreakers
are used to determine places. Again, it is rather complicated to explain,
but basically tiebreakers are determined based on the “strength of schedule”,
and how the player’s opponents faired in the tournament. If more than
one player has a “perfect score” (4 points), then a “Blitz playoff” will
decide final placement. Blitz is a version of chess where each player
only has five minutes to complete their game. It is exciting
to both play and watch!
REPORTING RESULTS
At the end of each game, both players must set the chess board back up.
Then both players have to report their results. They should go to the
reporting table (which will be pointed out at the beginning of the tournament)
and tell the score keeper which board they were playing on, and who won.
Both players must agree on the results.
TIME CONTROLS
All chess tournaments use a time control—a limit on how long games can last.
In the GPCA tournaments, the time control is “Game in 40”, often abbreviated
G40. This means that each player gets 40 minutes to complete their
game—which results in a maximum total game time of 80 minutes (if each player
uses all of their 40 minutes). Time controls in other tournaments range
from G5 (a blitz tournament) to such time controls as 40/2, G60 (meaning
a player has 2 hours to make 40 moves and then must finish the game in 60
minutes—if both players use all their time, a game in this time control would
last six hours!). Chess clocks are special two-faced clocks that are
stopped and started as players make moves. Clocks allow the players
to monitor and control their time in a tournament. Clocks are not required
in GPCA tournaments, but their use is encouraged so that players can get
used to managing their time. There are some rules on the use of clocks,
the most important being that the player with black gets to decide on which
side of the board to place the clock, and that the white player gets to pick
which clock to use (unless one of the clocks is a digital clock and the other
isn’t. Digital clocks are “preferred equipment” and must be used if
available.). Chess clocks are not difficult to operate, and if your
opponent provides a clock you are not familiar with, just ask him/her how
to use it.
A player can “lose on time” if they run out of time on their clock before
the game is over. Occasionally, you will see a Tournament Director
(TD) place a clock on a board where a game is in progress. This is
because there was no clock at the beginning of the game, and it is getting
close to the time for the round to end. In this case, each player will
get equal time on the clock, and then must play as if the clock had been
there since the first move.
Time delays – some digital clocks have a time delay feature.
This is a short amount of time (five seconds) at the beginning of each move.
After the time delay, the clock begins deducting the player’s actual game
time. Time delay is helpful when players run very low on time, as they’ll
always have at least five seconds to move. If time delay is used in
a G40 round, the clock will be set at 35 minutes instead of 40.
GENERAL RULES
TOUCH MOVE: Perhaps one of the most difficult rules for
the beginning chess player is the “touch move” rule. In most casual
games, players (particularly young ones) have a “rule” that as long as you
don’t let go of a piece, you can take back your move. Tournament chess
is played under “touch move” rules—if you touch a piece, you must move it
if it can be legally moved. Also, if you touch an opponent’s piece,
you must take it if you legally can. A move is considered complete when the
hand is removed from the piece. Here are some examples:
Joey picks up his queen, and moves it right next to Suzie’s rook. Joey
lets go of the queen, then realizes that Suzie can capture his queen.
He tries to take back his move. Suzie can claim “touch move” and Joey
MUST leave his queen there.
Suzie reaches for her Queen, and touches it. But she realizes that
if she moves her queen, it will leave some other piece undefended.
So Suzie moves another piece instead. Joey can claim “touch move” and
Suzie MUST move her queen to any legal square.
Joey touches his king, and then decides to move something else. Suzie
claims “touch move”. But moving Joey’s king to any other square results
in the king being in check (which is an illegal move). Joey does NOT
have to move his king, because he has no legal move for it.
So it is important for a player to study their move BEFORE they touch the
piece! It helps if ALL games, even casual or friendly games are played
with touch move rules.
PLAYER CONDUCT: Players must be quiet in the playing area
at all times. They can not distract their opponent or others around
them. Also, under no circumstances, are players allowed to discuss
a game, gesture, or write notes to any player around them. This is
called “kibitzing” (I have no idea why) and is a serious rule violation.
Imagine a player leaning over to another one and whispering “you have mate
in two moves.” That would be completely unfair to that player’s opponent.
Penalty up to forfeit of the game or even removal from the tournament could
be imposed. Sportsmanship is an important part of chess, and it’s important
that we all be gracious winners, and good losers. Players should shake
hands before each match, and at the end of each match. Please be aware
that shaking hands formalizes the end of the game. If players agree
on a result, and shake on it, the result stands—even if they later realize
that it really wasn’t checkmate. So encourage your participant to make
sure that the game is really over before they shake.
If at any time during a tournament game, a player has a disagreement with
their opponent, a problem with the game, or a question; they must raise their
hand and wait for a tournament director to come over to their board.
The tournament director is not allowed to intervene in a tournament game
unless one of the players asks for assistance by raising their hand.
SPECTATOR CONDUCT: Spectators (including the player’s chess
coach) also must remain quiet and not “kibitz”. Even if a spectator
witnesses an illegal move, they can not say anything to the players.
For that reason, it is usually best to not even watch. Not only will you
not be tempted to say something, most players find spectators (especially
their own parents) distracting. If you have concerns about a game,
please contact a tournament director.
BYES
As already mentioned, if there are an odd number of players in a section,
one player will not be matched up for a round. This is called a “full
point bye”. The player will receive a point, just like they had played
and won a game. In addition, a player may ask for a bye in advance,
for any round they’d like to. This is called a “half point bye”.
In the case of a requested bye, the player is awarded a half point, just
like they played and drew (tied) a game. Multiple byes may be requested.
Taking byes allows players and families to do other things on tournament
day such as attend/play a soccer game (or maybe sleep in late?).
This sounds like a lot of rules, but the kids adapt quickly! Chess
tournaments are fun for the entire family—the players, non-playing siblings,
and the parents. Be aware that chess tournaments can be “all day affairs”.
There will be waiting time in between rounds, because not all games finish
at the same time, and the next round can not be paired until all games are
complete. Be sure to bring something to keep the kids entertained (though
they usually do a good job of entertaining each other). Concessions
including food, snacks, and drinks are available, but you are free to bring
whatever you’d like. Many people also bring folding chairs, tables,
and even portable shade!
Standings will be posted after each round. They can be a little confusing
to interpret at first. If you have any questions, just ask someone!
In fact, if at any time during the tournament you have a question, feel free
to ask one of the volunteers, or anyone else who just looks like they have
a clue. All the chess parents were first timers at one point, and you’ll
find them a very friendly, helpful bunch of people! Thanks, and remember
the most important tournament rule…..HAVE FUN!